Fast Simple QSO (chat) mode for HF and VHF

 FSQCall Selective Calling  FSQCall Telemetry

FSQ is a sentence-based 'chat' mode, and uses a completely new and revolutionary protocol.


FSQ is a Fast Simple QSO mode designed specifically for HF. It works well under NVIS and sunrise/sunset conditions on the lower bands, and also works well for short skip and grey-line on higher bands. It can also be used on VHF FM, and clearly has a much wider useful range of operating conditions that other more conventional digital modes. FSQ transmission is also well within the capability of micro-controller based devices for low-power propagation transmissions (MEPT and telemetry). The FSQ modulation, coding and FSQCall protocol are publicly disclosed and described, and the software is open source.

FSQ was developed by Con Wassilieff ZL2AFP with the assistance of Murray Greenman ZL1BPU. The first QSO took place between these two on 28th November 2014, and the first Alpha executable release was on 17th December 2014. The source code was released with the Beta version 0.23 on 3rd March 2015. The first US version release (V0.24 RC1 by Bob NW8L) was on 29th March 2015. The first full-package public release was by Bob NW8L on 29 April 2015. A version of fldigi with full FSQ support was released by Dave W1HKJ on 16 July 2015, and includes support for Linux and Mac platforms. The first eight-channel remote telemetry application, by Murray ZL1BPU, went live on June14 2016.

FSQ is intended for fixed frequency (channelized) operation, with dedicated calling frequencies. It isn't intended as a 'tune around to see what you can find' mode!

Some of the unique features of FSQ are described below. First, (for the impatient!) the downloads, and then some history.

Code Links


* ZL2AFP FSQCall V0.42 with FSE V0.05 05/03/2018 (HD image modes, enhanced file handling, error corrected file transmission,
    resizable window, tool tips, telemetry, formatted locator/power sounding message, improved logging)
* ZL2AFP FSQCall Source Code (ANSI C) V0.41 21/10/2016.

* NW8L/KA4CDN FSQCall V0.24.6 older US Edition (with some image modes, copy & paste, no file handling, no FEC, not resizable)
* NW8L/KA4CDN FSQCall Source Code V0.24.6 US Edition 21/05/15

* W1KHJ FLDIGI with FSQ and Directed mode V 3.22.11 15/07/15 (Windows, OSX and Puppy Pet, plus source code)

* ZL1BPU FSQCall Fast Simple QSO PowerPoint Presentation, 1/04/15
* ZL1BPU Ionospheric Performance of FSQ Research Paper, 1/04/15
* ZL1BPU FSQ and Error Correction Explanatory document, 13/08/16

FSQ Tools:

* ZL1BPU FSQplot V0.09 SNR Signal Monitor - graph of reception quality vs time! Requires FSQCall V0.34 or later.
   Now includes optional screening for Long Delayed Echoes.
* ZL1BPU FSQplot V0.03 (US Version) SNR Signal Monitor - View screen shot

* ZL1BPU FSQ Telemetry Package Includes Arduino sketch, two remote helpers, two analysis programs and comprehensive documentation.

* ZL2AFP FSM V0.04 Message Form Manager (used to send and receive Radiograms) View sample radiogram

* ZL1BPU FSPlite V0.01 Fast Simple Privacy - Message encryption tool for FSQ and FSM
   FSPLite is NOT FOR USE WITH AMATEUR CALLSIGNS! Use only when approved for Emcomms.

* FSQ Reflector All the latest news, software. Get assistance with FSQ, compare notes with other users.



Let's review the general history of Amateur MFSK modes. The first Amateur MFSK mode developed anywhere was MFSK16, specified by Murray Greenman ZL1BPU, then first developed and coded by Nino Porcino IZ8BLY in 1999. Before MFSK16 arrived, long distance (DX) QSOs using digital modes were very unreliable: reliant, as they were, on RTTY and later PSK31. MFSK16 changed all that, using 16 tones and strong error correction. Great for long path DX, but nobody could ever say it was easy to use, never mind slick (quick and agile)!

Over the next few years, many MFSK modes appeared, in fact too many! Most of these were aimed at improving performance on bands with QRM. Most used very strong error correction, some types a poor match for MFSK, and these were very clumsy in QSO, because of long delays.

The next major development, aimed at easy QSOs with slick turnaround, was DominoEX, designed by Murray Greenman ZL1BPU and coded by Con Wassilieff ZL2AFP, which was released in 2009. Rather than using error correction as a brute-force approach, DominoEX was based on sound research, and achieved its performance through carefully crafted modulation techniques that required no error correction. The result was a simpler, easier to tune, easily identified mode with fast turn-around.

DominoEX is widely used and available in many software packages. A later development by Patrick F6CTE and then Dave W1HKJ, added FEC to this mode (THOR), but did not add greatly to performance, and at the same time eroded the fast turn-around. The final DominoEX- related development was EXChat, a version of DominoEX designed specifically for text-message style chatting. While completely compatible with DominoEx, it operates in 'Sentence Mode', sending each short over when the operator presses ENTER. EXChat was developed by Con ZL2AFP and released in 2014.

Back in 2013, Con ZL2AFP developed an MFSK mode for LF and MF which used an unusual decoding method pioneered by Alberto I2PHD: a 'syncless' decoder, which used a voting system to decide when one tone finished and another began. The first use of this idea was in JASON (2002), which proved to be very sensitive, but very slow, partly because it was based on the ASCII alphabet. The new mode, WSQ2 (Weak Signal QSO, 2 baud) combined the syncless decoder with more tones, 33 in total, and an alphabet specially developed by Murray ZL1BPU, which could send each lower case letter (and common punctuation) in just one symbol, resulting in a very sensitive (-30 dB SNR) mode with a 5 WPM typing speed.

In subsequent discussion in late 2014, between the developers ZL2AFP and ZL1BPU, it was realized that if the computer had enough processing power to handle it, WSQ2 could be 'sped up' to become a useful HF chat mode. This required a large amount of development and retuning of the software to achieve adequate speed was involved, along with much ionospheric simulator and on-air testing used to select the most appropriate parameters.

Tests proved that the idea not only worked well, but it also had marked advantages over existing HF MFSK modes, even DominoEX. As expected, the new mode was found to have superior tolerance of signal timing variation, typically caused by multi-path reception, and would also receive with no change of settings over a wide range of signalling speeds.

So this is how FSQ came about. It uses the highly efficient WSQ character alphabet, IFK+ coding, the same number of tones as WSQ (33), but runs a whole lot faster, up to 60 WPM, and uses different tone spacing. The symbol rate (signalling speed) is modest (six tones per second or less), but each individual tone transmitted carries a surprising amount of information, resulting in a high text transmission speed. And it operates in 'Chat' (sentence) mode, which allows the user to type as fast as possible, since they type only while receiving.

The ability to send messages and commands selectively has opened a huge array of communications possibilities.

What Makes FSQ Different

Incremental Keying
FSQ uses Offset Incremental Frequency Keying (IFK+), a type of differential Multi-Frequency Shift Keying (MFSK) with properties which make it moderately drift-proof and easy to tune. IFK+ also has excellent tolerance of multi-path reception.

IFK was developed by Steve Olney VK2XV. IFK+ (with code rotation) was proposed by Murray Greenman ZL1BPU and first used in DominoEX. IFK+ prevents repeated same tones without complex coding, and provides improved rejection of propagation-related inter-symbol interference. In the context of sync-less decoding, the IFK+ code rotation also prevents repeated identical tones, which could not have been detected by this method.

Efficient Alphabet
In FSQ, a relatively high typing speed at modest baud rate comes about because the alphabet coding is very efficient. All lower case letters and the most common punctuation can be sent in just one symbol, and all other characters (the total alphabet contains 104 characters) in just two symbols. (The alphabet is listed below). This is a simple example of a Varicode, where it takes less time to send the more common characters. The character rate is close to six per second (60 WPM), the same as RTTY, but at only 1/8th of the baud rate. (RTTY has only one bit of information per symbol, 7.5 symbols per character, and wastes a third of it's information on synchronization, and despite this, works poorly on HF).

No Sync
Another important factor in the design of FSQ is that no synchronising process is required to locate and decode the received characters. Lack of sync means that reception is much less influenced by propagation timing changes that affect almost all other modes, since timing is quite unimportant to FSQ; it almost completely eliminates impulse noise disruption; and it also contributes to very fast acquisition of the signal (decoding reliably within one symbol of start of reception). Fast acquisition removes the need for addition of extra idle characters at the start of transmission, and this leads to a very slick system. Add high resistance to QRM and QRN, thanks to the low baud rate, and you have a system so robust that it does not need error correction.

Arbitrary Sending Speed
Unlike most other modes (the exceptions are LF modes JASON and WSQ2), the FSQ receiver operates without needing any information about the sending speed. It will operate from 2 baud to 6 baud, and anywhere in-between, with no changes to settings. The speed tolerance of FSQ is very wide, in excess of 3:1. This is completely unique to FSQ, and gives operators great flexibility. The slower speeds are more robust and slightly more sensitive.

Four sending speeds are provided, 2, 3, 4.5 and 6 baud (approximately 20 to 60 WPM), which the receiver will decode with no change of settings. While the default speed is 6 baud, 4.5 baud is generally more reliable unless conditions are excellent.

Chat Operation
FSQ is designed for simple but effective 'Chat' operation, rather like phone text messaging or Skype™ chat; fast and easy to use. You don't use 'overs' as you would with a conventional digital or voice mode. It is highly suited to net operation. You just type a sentence and press Enter.

Directed Messaging Option
In addition, the FSQCall program, which operates FSQ, operates by default in an Active (Selective Calling) mode, which provides automated functions, and is also useful for net and emergency operation; as it provides network management, link establishment and order and reporting features. FSQCall is based on the FSQ digital modem, but adds numerous Selective Calling functions. It is now also widely used for chat QSOs because the protocol is easy to learn and it offers junk-free reception. Directed Messaging (Selective Calling) is described briefly below.

Directed Telemetry
Telemetry can also be directed to specific stations, or to all stations, and also to specific files at each station. Repeated telemetry frames sent to the same address and file places the data in the same file in sequential order. Telemetry can also of course be relayed, or sent from a third-party program via FSQCall.

Directed Image Transfer
FSQ can also be used to transmit and receive good quality pictures using special formats that have also been designed for NVIS propagation. The signals are analogue, of similar bandwidth to the FSQ digital transmissions. The transmissions can be used in Chat mode, and in Directed mode can be directed to specific (or all) stations for automatic reception. There are three modes: LO-RES COLOUR, HIGH-RES COLOUR and FSQ-FAX (B&W). Pictures can be transmitted from file photos, scanned documents, drawings and live shots from a web-cam!

Here are some examples - 40m transmissions using 15W and a range of 300km.

FSQ-FAX reception example

(Left) LO-RES reception example             (Right) HI-RES web-cam reception example

Remember - all these pictures are as received after a 300 km transmission!

Directed File Transfer
Files can be sent to a specific station, or all stations in range, and are saved automatically. The recipient is advised, and the sender notified if the file was saved safely. Files can be retrieved from a specific station, and you can also read brief or detailed listings of files available from any station running FSQCall V0.34 or later.

File transfer is secure in that you can't over-write important files, and you can't read files from anywhere else but the Shared folder on the other station's computer. While the file content is limited to standard text, it could be any type, for example .CSV, .HTML or .TXT, even program source code. If there seems to be an error in the file, simply request it again.

Error Correction
Because of the way it has been designed, FSQ is so robust that it does not need any error correction for normal QSOs. That means that transmissions are not slowed down or delayed by the heavy overhead imposed by error correction. Things are slightly different for Emergency Communications and Public Service applications, where there are many occasions when it is highly important for documents to be guaranteed 100% perfect, and FSQCall V0.40 now provides this capability.

From FSQCall V0.40, equipped with FSE V0.05, you can now send files with very strong Forward Error Correction, and be confident that they will be received 100% correct. FSE uses widely recognised Reed-Solomon error correction, and features human-readable transmissions and two coding strength levels, 15 or 30 errors per 255 character block.

Technical Details

FSQ is essentially a speeded-up version of the weak-signal mode WSQ2, introduced in 2013. It also uses 33 tones, in this case spaced 9Hz apart (actually 8.7890625 Hz, exactly 1.5 x the baud rate at the highest speed), resulting in a signal bandwidth of 300Hz, including the keying sidebands (bandwidth assessed according to ITU-R SM.1138). The ITU Emission Designator is 300HF1B. The modulation is constant amplitude, phase coherent MFSK, using IFK+ coding with 32 frequency differences, yielding 32 unique codes. This means that each symbol carries enough information for all lower case letters to be expressed in just one symbol, which greatly enhances the speed.

Incremental MFSK Coding
IFK+ coding means that the character numbers from the alphabet table are added to the previous transmitted tone number, and ONE is added as well. The purpose of this added ONE is to force a continual rotation of the tones. This markedly improves tolerance of multi-path reception (reduces inter-symbol interference) and also assists in reducing the effect of carrier interference. When the resulting tone number exceeds 33, to keep the tones within range, 33 is subtracted from the tone number before transmission.

There is no 'idle' process in FSQ. Transmission starts with no padding, sends all the available characters, and stops when the buffer is empty. The receiver can lock to the signal following the first tone, as it measures the distance to the next tone. Thus the receiver detects and starts receiving the first character in under 200ms from the start of transmission.

Fast Fourier Transform Demodulation
At the receiver, the tones are spaced three FFT bins apart, which gives accurate rounding of the differences when the tone numbers are determined from the FFT bin index and divided by three. (Bin spacing is 2.9296875 Hz). This division reduces the effect of drift and Doppler by a factor of three as well. There are four alternative speeds (nominally 6, 4.5, 3 and 2 baud), although the tone spacing remains the same. (Default values are shown BOLD). Unusually for any digital mode, the receiver settings need not change when you change baud rate! Sensitivity is believed to be about -13 dB SNR at 6 baud, and -16 dB SNR at 3 baud. That's about 10dB better and several times faster than 12 WPM Morse, and slightly better than PSK31, MFSK16 and nearly as good as DominoEX11.

Automatic Preamble
Every transmission is automatically identified by the preamble callsign:, so the operator never needs to identify manually. At the receiver, whatever the sender types appears after the callsign preface.

In FSQCall Directed mode, a special 'end of transmission' character is added as the last transmitted character. FSQCall mode has slower squelch response, which aids reception through fades, and this special character is recognised and used to quickly close the squelch to prevent 'junk' from printing. We call this 'smart squelch'.

Character Coding
High typing speed for a given symbol rate is achieved through the use of a highly efficient character coding scheme using Varicodes. The FSQ alphabet has 29 characters that can be sent as a single symbol (all the lower case letters and frequently used punctuation) and a further 75 characters using two symbols, encompassing 104 ASCII characters in total.

Lower case should be used wherever possible, as not only are these characters twice as fast to send as upper case, they are generally easier to type, and the probability of errors in their reception is also halved.

Click the image to view the FSQ Alphabet and Varicode.
It's the same as used in WSQ.

Image Modes
FSQ images are transmitted as FM, using 400Hz deviation and a centre frequency of 1500Hz. Black is the lowest frequency, white (or maximum saturation colour) the highest. The pixel rate is 1200 pixels/sec. Three resolutions are offered: 640 x 480, 320 x 240, and 160 x 120 pixels, in a 4:3 format. The highest resolution is B&W only, the FSQ-FAX mode. The transmission times are 256, 192 and 48 seconds. Reception is achieved using a DSP phase detector and appropriate low pass filters. Interpolation is used before transmission, and after reception, to give consistent high quality 640x480 images. Any size landscape mode picture can be sent. Colour is sent as three sequential RGB lines. No framing pulses are transmitted before the picture, and no sync pulses are transmitted. The image transmission is synchronous.

All pictures have an FSQ mode preamble detailing the sender and the format. In Directed mode, reception is automatic at addressed stations.


  • Download the latest zipped archive from the links above. The most recent FSQCALL v0.36 is the preferred version.
  • Unzip the archive into a suitable folder on your C: drive. Right-click on the executable FSQCALv036.exe, select 'Create Shortcut', then drag the shortcut to the desktop or your menu.
  • Connect the receiver audio output to the computer Line Input via an isolating transformer or digital modes interface. Ensure that the Line Input is selected as a Record source. This is the same as any digital modes setup with an SSB transceiver.
  • Connect the audio out from your computer to the transmitter via an isolating transformer or digital modes interface. This is the same as any digital modes setup with an SSB transceiver.
  • If using CAT, connect the appropriate (serial, USB or CI/V) cable or adaptor between the transceiver and computer. You may need to manually edit the setup file created when you first stat the program, in order to set the correct data rate, or change your transceiver to suit the default rate, 9600 bps. You must close the program before you edit the setup file.

Setup and operating information is provided in the Help files which are part of the installation archive.

In keeping with all ZL2AFP designs, the program is uncomplicated to use, clearly laid out, and devoid of unnecessary features. The software has been thoroughly tested, mostly on the 80m and 40m bands, over 100km to 2500km paths, and even some real DX using grey-line paths. It has also seen some interesting tests and relays over very long paths on 30m.

Screenshot of the ZL2AFP FSQCALL software
(Click on image for a bigger view)


FSQ is very suited to fixed-channel chat-among-friends operation, since it is simple and slick, tolerant of tuning, and prints very little garble between real signals. Users can set up local nets on designated frequencies (say on 40 metres), and enjoy chatting on-and-off throughout the day.

Once it was realized that FSQ was adequately robust as well as slick and easy to use, it was decided that the time had arrived for the development of a simple 'retro' style Directed Messaging (Selcall) system. This system, now the default mode of the program, is called FSQCall. This is simple to use, yet far more sophisticated than conventional Selcall systems. The program now operates in FSQCall or 'Directed Mode' by default. See the FSQCall page for details.

FSQCall allows chat sentences to be sent to one individual station (no-one else in FSQCall mode sees them), to several, or all stations; no junk appears on the screen at all; and it allows sentences to be saved to file remotely at another station or stations. You can also query reception quality at another station, read back the status or location of the station, change the remote station's sending speed, and even relay messages to a station via another station. FSQCall maintains a list of stations heard, and logs reception to file.

Although not claimed to be an ALE system (Automatic Link Establishment), FSQCall performs many typical ALE functions in a simple, manual way, but does a lot more as well. It is intended for single-channel use, and is not multi-band scanned. You can use it with a ham transceiver, or with an old marine or land mobile SSB radio. Apart from the actual chat, the receiver operation is fully automated.

Software Compatibility

The Windows™ software is written in ANSI C, and is compatible with Win Vista, WinXP, Win7 and Win8. It has been used under Linux using Wine. The program requires at least a 1GHz processor, SVGA display and a 16-bit sound card. A Pentium 2 class or better is suggested. One serial port (or USB equivalent) is required for PTT control. Memory requirements are minimal, and the program size is about 200kB. The program will run adequately on an ASUS EEEPC Netbook if no other programs are running.

The program screen size is small, and fixed, allowing you to use a laptop with a modest screen, or have room for other applications on the screen. If you find the receive screen does not hold enough text, try reducing the size of the font used.

The program consists of just one file, and no changes are made to the computer's registry or anywhere else. To remove the program, simply delete the files made during installation. A setup file is made in the working folder. This can be deleted in order to start afresh.

Code Development

Developers interested in writing software for FSQ and/or FSQCall, based on the source code provided here, should contact ZL2AFP (zl2afp "at" xtra.co.nz) and/or the other authors for advice. The various authors retains ownership and copyright.

Developments should be open source in keeping with the existing sources. In addition, the FSQ and FSQCall Protocol Specifications remain the copyright of and under control of the authors, and any changes, improvements and additions must be approved by them.

FSQCall has been designed so that 'Helper' programs can interact with it. Examples of this are FSQPlot, which reads the Heard Log and plots information from it, and FSM, which formats messages for transmission. We would love to hear from anyone prepared to develop a'Helper' program that will provide efficient Forward Error Correction for file transmission, in a manner which copes with character insertions and deletions, which are the prevalent error modes in FSQ.


  • The original idea for Incremental Frequency Keying came from Steve VK2XV/VK2ZTO
  • 'Sync-less' peak-hit counting FSK was first suggested by Alberto I2PHD (and used in JASON)
  • The 'unsquare' 28/32 WSQ Varicode and the general WSQ and Chat concept were dreamt up by Murray ZL1BPU
  • The FSQCall protocol is an all-new design developed by Murray ZL1BPU with significant input from Con ZL2AFP
  • Prototype software was by Con ZL2AFP, after years of experience with MFSK modes, including DominoEX of course
  • The US Version owes its existence to the dedication of Bob Cunnings NW8L and Mike Dannhardt KA4CDN. Thanks guys!

  • Copyright © Murray Greenman and Con Wassilieff 2013-2015. All rights reserved.