/*
	FreeRTOS.org V4.6.0 - Copyright (C) 2003-2007 Richard Barry.

	This file is part of the FreeRTOS.org distribution.

	FreeRTOS.org is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	FreeRTOS.org is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with FreeRTOS.org; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	A special exception to the GPL can be applied should you wish to distribute
	a combined work that includes FreeRTOS.org, without being obliged to provide
	the source code for any proprietary components.  See the licensing section
	of http://www.FreeRTOS.org for full details of how and when the exception
	can be applied.

	***************************************************************************
	See http://www.FreeRTOS.org for documentation, latest information, license
	and contact details.  Please ensure to read the configuration and relevant
	port sections of the online documentation.

	Also see http://www.SafeRTOS.com for an IEC 61508 compliant version along
	with commercial development and support options.
	***************************************************************************
*/

#ifndef QUEUE_H
#define QUEUE_H

typedef void * xQueueHandle;

/* For internal use only. */
#define	queueSEND_TO_BACK	( 0 )
#define	queueSEND_TO_FRONT	( 1 )


/**
 * queue. h
 * <pre>
 xQueueHandle xQueueCreate(
                              unsigned portBASE_TYPE uxQueueLength,
                              unsigned portBASE_TYPE uxItemSize
                          );
 * </pre>
 *
 * Creates a new queue instance.  This allocates the storage required by the
 * new queue and returns a handle for the queue.
 *
 * @param uxQueueLength The maximum number of items that the queue can contain.
 *
 * @param uxItemSize The number of bytes each item in the queue will require.
 * Items are queued by copy, not by reference, so this is the number of bytes
 * that will be copied for each posted item.  Each item on the queue must be
 * the same size.
 *
 * @return If the queue is successfully create then a handle to the newly
 * created queue is returned.  If the queue cannot be created then 0 is
 * returned.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 };

 void vATask( void *pvParameters )
 {
 xQueueHandle xQueue1, xQueue2;

    // Create a queue capable of containing 10 unsigned long values.
    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );
    if( xQueue1 == 0 )
    {
        // Queue was not created and must not be used.
    }

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );
    if( xQueue2 == 0 )
    {
        // Queue was not created and must not be used.
    }

    // ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueCreate xQueueCreate
 * \ingroup QueueManagement
 */
xQueueHandle xQueueCreate( unsigned portBASE_TYPE uxQueueLength, unsigned portBASE_TYPE uxItemSize );

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSendToToFront(
                                   xQueueHandle xQueue,
                                   const void * pvItemToQueue,
                                   portTickType xTicksToWait
                               );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().
 *
 * Post an item to the front of a queue.  The item is queued by copy, not by
 * reference.  This function must not be called from an interrupt service
 * routine.  See xQueueSendFromISR () for an alternative which may be used
 * in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0.  The
 * time is defined in tick periods so the constant portTICK_RATE_MS
 * should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 unsigned portLONG ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 xQueueHandle xQueue1, xQueue2;
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 unsigned long values.
    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

    // ...

    if( xQueue1 != 0 )
    {
        // Send an unsigned long.  Wait for 10 ticks for space to become
        // available if necessary.
        if( xQueueSendToFront( xQueue1, ( void * ) &ulVar, ( portTickType ) 10 ) != pdPASS )
        {
            // Failed to post the message, even after 10 ticks.
        }
    }

    if( xQueue2 != 0 )
    {
        // Send a pointer to a struct AMessage object.  Don't block if the
        // queue is already full.
        pxMessage = & xMessage;
        xQueueSendToFront( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0 );
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSendToFront( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( xQueue, pvItemToQueue, xTicksToWait, queueSEND_TO_FRONT )

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSendToBack(
                                   xQueueHandle xQueue,
                                   const void * pvItemToQueue,
                                   portTickType xTicksToWait
                               );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().
 *
 * Post an item to the back of a queue.  The item is queued by copy, not by
 * reference.  This function must not be called from an interrupt service
 * routine.  See xQueueSendFromISR () for an alternative which may be used
 * in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0.  The
 * time is defined in tick periods so the constant portTICK_RATE_MS
 * should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 unsigned portLONG ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 xQueueHandle xQueue1, xQueue2;
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 unsigned long values.
    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

    // ...

    if( xQueue1 != 0 )
    {
        // Send an unsigned long.  Wait for 10 ticks for space to become
        // available if necessary.
        if( xQueueSendToBack( xQueue1, ( void * ) &ulVar, ( portTickType ) 10 ) != pdPASS )
        {
            // Failed to post the message, even after 10 ticks.
        }
    }

    if( xQueue2 != 0 )
    {
        // Send a pointer to a struct AMessage object.  Don't block if the
        // queue is already full.
        pxMessage = & xMessage;
        xQueueSendToBack( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0 );
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSendToBack( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( xQueue, pvItemToQueue, xTicksToWait, queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSend(
                              xQueueHandle xQueue,
                              const void * pvItemToQueue,
                              portTickType xTicksToWait
                         );
 * </pre>
 *
 * This is a macro that calls xQueueGenericSend().  It is included for
 * backward compatibility with versions of FreeRTOS.org that did not
 * include the xQueueSendToFront() and xQueueSendToBack() macros.  It is
 * equivalent to xQueueSendToBack().
 *
 * Post an item on a queue.  The item is queued by copy, not by reference.
 * This function must not be called from an interrupt service routine.
 * See xQueueSendFromISR () for an alternative which may be used in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0.  The
 * time is defined in tick periods so the constant portTICK_RATE_MS
 * should be used to convert to real time if this is required.
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 unsigned portLONG ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 xQueueHandle xQueue1, xQueue2;
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 unsigned long values.
    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

    // ...

    if( xQueue1 != 0 )
    {
        // Send an unsigned long.  Wait for 10 ticks for space to become
        // available if necessary.
        if( xQueueSend( xQueue1, ( void * ) &ulVar, ( portTickType ) 10 ) != pdPASS )
        {
            // Failed to post the message, even after 10 ticks.
        }
    }

    if( xQueue2 != 0 )
    {
        // Send a pointer to a struct AMessage object.  Don't block if the
        // queue is already full.
        pxMessage = & xMessage;
        xQueueSend( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0 );
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
#define xQueueSend( xQueue, pvItemToQueue, xTicksToWait ) xQueueGenericSend( xQueue, pvItemToQueue, xTicksToWait, queueSEND_TO_BACK )


/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueGenericSend(
									xQueueHandle xQueue,
									const void * pvItemToQueue,
									portTickType xTicksToWait
									portBASE_TYPE xCopyPosition
								);
 * </pre>
 *
 * It is preferred that the macros xQueueSend(), xQueueSendToFront() and
 * xQueueSendToBack() are used in place of calling this function directly.
 *
 * Post an item on a queue.  The item is queued by copy, not by reference.
 * This function must not be called from an interrupt service routine.
 * See xQueueSendFromISR () for an alternative which may be used in an ISR.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for space to become available on the queue, should it already
 * be full.  The call will return immediately if this is set to 0.  The
 * time is defined in tick periods so the constant portTICK_RATE_MS
 * should be used to convert to real time if this is required.
 *
 * @param xCopyPosition Can take the value queueSEND_TO_BACK to place the
 * item at the back of the queue, or queueSEND_TO_FRONT to place the item
 * at the front of the queue (for high priority messages).
 *
 * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 unsigned portLONG ulVar = 10UL;

 void vATask( void *pvParameters )
 {
 xQueueHandle xQueue1, xQueue2;
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 unsigned long values.
    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

    // ...

    if( xQueue1 != 0 )
    {
        // Send an unsigned long.  Wait for 10 ticks for space to become
        // available if necessary.
        if( xQueueGenericSend( xQueue1, ( void * ) &ulVar, ( portTickType ) 10, queueSEND_TO_BACK ) != pdPASS )
        {
            // Failed to post the message, even after 10 ticks.
        }
    }

    if( xQueue2 != 0 )
    {
        // Send a pointer to a struct AMessage object.  Don't block if the
        // queue is already full.
        pxMessage = & xMessage;
        xQueueGenericSend( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0, queueSEND_TO_BACK );
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueSend xQueueSend
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueGenericSend( xQueueHandle xQueue, const void * const pvItemToQueue, portTickType xTicksToWait, portBASE_TYPE xCopyPosition );

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueuePeek(
                             xQueueHandle xQueue,
                             void *pvBuffer,
                             portTickType xTicksToWait
                         );</pre>
 *
 * This is a macro that calls the xQueueGenericReceive() function.
 *
 * Receive an item from a queue without removing the item from the queue.
 * The item is received by copy so a buffer of adequate size must be
 * provided.  The number of bytes copied into the buffer was defined when
 * the queue was created.
 *
 * Successfully received items remain on the queue so will be returned again
 * by the next call, or a call to xQueueReceive().
 *
 * This macro must not be used in an interrupt service routine.
 *
 * @param pxQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.    The time is defined in tick periods so the constant
 * portTICK_RATE_MS should be used to convert to real time if this is required.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 xQueueHandle xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
    if( xQueue == 0 )
    {
        // Failed to create the queue.
    }

    // ...

    // Send a pointer to a struct AMessage object.  Don't block if the
    // queue is already full.
    pxMessage = & xMessage;
    xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );

	// ... Rest of task code.
 }

 // Task to peek the data from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

    if( xQueue != 0 )
    {
        // Peek a message on the created queue.  Block for 10 ticks if a
        // message is not immediately available.
        if( xQueuePeek( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
        {
            // pcRxedMessage now points to the struct AMessage variable posted
            // by vATask, but the item still remains on the queue.
        }
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
#define xQueuePeek( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( xQueue, pvBuffer, xTicksToWait, pdTRUE )

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueReceive(
                                 xQueueHandle xQueue,
                                 void *pvBuffer,
                                 portTickType xTicksToWait
                            );</pre>
 *
 * This is a macro that calls the xQueueGenericReceive() function.
 *
 * Receive an item from a queue.  The item is received by copy so a buffer of
 * adequate size must be provided.  The number of bytes copied into the buffer
 * was defined when the queue was created.
 *
 * Successfully received items are removed from the queue.
 *
 * This function must not be used in an interrupt service routine.  See
 * xQueueReceiveFromISR for an alternative that can.
 *
 * @param pxQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.    The time is defined in tick periods so the constant
 * portTICK_RATE_MS should be used to convert to real time if this is required.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 xQueueHandle xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
    if( xQueue == 0 )
    {
        // Failed to create the queue.
    }

    // ...

    // Send a pointer to a struct AMessage object.  Don't block if the
    // queue is already full.
    pxMessage = & xMessage;
    xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );

	// ... Rest of task code.
 }

 // Task to receive from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

    if( xQueue != 0 )
    {
        // Receive a message on the created queue.  Block for 10 ticks if a
        // message is not immediately available.
        if( xQueueReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
        {
            // pcRxedMessage now points to the struct AMessage variable posted
            // by vATask.
        }
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
#define xQueueReceive( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( xQueue, pvBuffer, xTicksToWait, pdFALSE )


/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueGenericReceive(
                                       xQueueHandle xQueue,
                                       void *pvBuffer,
                                       portTickType xTicksToWait
                                       portBASE_TYPE xJustPeek
                                    );</pre>
 *
 * It is preferred that the macro xQueueReceive() be used rather than calling
 * this function directly.
 *
 * Receive an item from a queue.  The item is received by copy so a buffer of
 * adequate size must be provided.  The number of bytes copied into the buffer
 * was defined when the queue was created.
 *
 * This function must not be used in an interrupt service routine.  See
 * xQueueReceiveFromISR for an alternative that can.
 *
 * @param pxQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param xTicksToWait The maximum amount of time the task should block
 * waiting for an item to receive should the queue be empty at the time
 * of the call.    The time is defined in tick periods so the constant
 * portTICK_RATE_MS should be used to convert to real time if this is required.
 *
 * @param xJustPeek When set to true, the item received from the queue is not
 * actually removed from the queue - meaning a subsequent call to
 * xQueueReceive() will return the same item.  When set to false, the item
 * being received from the queue is also removed from the queue.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>
 struct AMessage
 {
    portCHAR ucMessageID;
    portCHAR ucData[ 20 ];
 } xMessage;

 xQueueHandle xQueue;

 // Task to create a queue and post a value.
 void vATask( void *pvParameters )
 {
 struct AMessage *pxMessage;

    // Create a queue capable of containing 10 pointers to AMessage structures.
    // These should be passed by pointer as they contain a lot of data.
    xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
    if( xQueue == 0 )
    {
        // Failed to create the queue.
    }

    // ...

    // Send a pointer to a struct AMessage object.  Don't block if the
    // queue is already full.
    pxMessage = & xMessage;
    xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );

	// ... Rest of task code.
 }

 // Task to receive from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

    if( xQueue != 0 )
    {
        // Receive a message on the created queue.  Block for 10 ticks if a
        // message is not immediately available.
        if( xQueueGenericReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
        {
            // pcRxedMessage now points to the struct AMessage variable posted
            // by vATask.
        }
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueGenericReceive( xQueueHandle xQueue, const void * const pvBuffer, portTickType xTicksToWait, portBASE_TYPE xJustPeek );

/**
 * queue. h
 * <pre>unsigned portBASE_TYPE uxQueueMessagesWaiting( const xQueueHandle xQueue );</pre>
 *
 * Return the number of messages stored in a queue.
 *
 * @param xQueue A handle to the queue being queried.
 *
 * @return The number of messages available in the queue.
 *
 * \page uxQueueMessagesWaiting uxQueueMessagesWaiting
 * \ingroup QueueManagement
 */
unsigned portBASE_TYPE uxQueueMessagesWaiting( const xQueueHandle xQueue );

/**
 * queue. h
 * <pre>void vQueueDelete( xQueueHandle xQueue );</pre>
 *
 * Delete a queue - freeing all the memory allocated for storing of items
 * placed on the queue.
 *
 * @param xQueue A handle to the queue to be deleted.
 *
 * \page vQueueDelete vQueueDelete
 * \ingroup QueueManagement
 */
void vQueueDelete( xQueueHandle xQueue );

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSendToFrontFromISR(
                                         xQueueHandle pxQueue,
                                         const void *pvItemToQueue,
                                         portBASE_TYPE xTaskPreviouslyWoken
                                      );
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().
 *
 * Post an item to the front of a queue.  It is safe to use this macro from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param cTaskPreviouslyWoken This is included so an ISR can post onto
 * the same queue multiple times from a single interrupt.  The first call
 * should always pass in pdFALSE.  Subsequent calls should pass in
 * the value returned from the previous call.  See the file serial .c in the
 * PC port for a good example of this mechanism.
 *
 * @return pdTRUE if a task was woken by posting onto the queue.  This is
 * used by the ISR to determine if a context switch may be required following
 * the ISR.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 portCHAR cIn;
 portBASE_TYPE xTaskWokenByPost;

    // We have not woken a task at the start of the ISR.
    cTaskWokenByPost = pdFALSE;

    // Loop until the buffer is empty.
    do
    {
        // Obtain a byte from the buffer.
        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );						

        // Post the byte.  The first time round the loop cTaskWokenByPost
        // will be pdFALSE.  If the queue send causes a task to wake we do
        // not want the task to run until we have finished the ISR, so
        // xQueueSendFromISR does not cause a context switch.  Also we
        // don't want subsequent posts to wake any other tasks, so we store
        // the return value back into cTaskWokenByPost so xQueueSendFromISR
        // knows not to wake any task the next iteration of the loop.
        xTaskWokenByPost = xQueueSendToFrontFromISR( xRxQueue, &cIn, cTaskWokenByPost );

    } while( portINPUT_BYTE( BUFFER_COUNT ) );

    // Now the buffer is empty we can switch context if necessary.
    if( cTaskWokenByPost )
    {
        taskYIELD ();
    }
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendToFrontFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken ) xQueueGenericSendFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken, queueSEND_TO_FRONT )


/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSendToBackFromISR(
                                         xQueueHandle pxQueue,
                                         const void *pvItemToQueue,
                                         portBASE_TYPE xTaskPreviouslyWoken
                                      );
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().
 *
 * Post an item to the back of a queue.  It is safe to use this macro from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param cTaskPreviouslyWoken This is included so an ISR can post onto
 * the same queue multiple times from a single interrupt.  The first call
 * should always pass in pdFALSE.  Subsequent calls should pass in
 * the value returned from the previous call.  See the file serial .c in the
 * PC port for a good example of this mechanism.
 *
 * @return pdTRUE if a task was woken by posting onto the queue.  This is
 * used by the ISR to determine if a context switch may be required following
 * the ISR.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 portCHAR cIn;
 portBASE_TYPE xTaskWokenByPost;

    // We have not woken a task at the start of the ISR.
    cTaskWokenByPost = pdFALSE;

    // Loop until the buffer is empty.
    do
    {
        // Obtain a byte from the buffer.
        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );						

        // Post the byte.  The first time round the loop cTaskWokenByPost
        // will be pdFALSE.  If the queue send causes a task to wake we do
        // not want the task to run until we have finished the ISR, so
        // xQueueSendFromISR does not cause a context switch.  Also we
        // don't want subsequent posts to wake any other tasks, so we store
        // the return value back into cTaskWokenByPost so xQueueSendFromISR
        // knows not to wake any task the next iteration of the loop.
        xTaskWokenByPost = xQueueSendToBackFromISR( xRxQueue, &cIn, cTaskWokenByPost );

    } while( portINPUT_BYTE( BUFFER_COUNT ) );

    // Now the buffer is empty we can switch context if necessary.
    if( cTaskWokenByPost )
    {
        taskYIELD ();
    }
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendToBackFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken ) xQueueGenericSendFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken, queueSEND_TO_BACK )


/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueSendFromISR(
                                     xQueueHandle pxQueue,
                                     const void *pvItemToQueue,
                                     portBASE_TYPE xTaskPreviouslyWoken
                                );
 </pre>
 *
 * This is a macro that calls xQueueGenericSendFromISR().  It is included
 * for backward compatibility with versions of FreeRTOS.org that did not
 * include the xQueueSendToBackFromISR() and xQueueSendToFrontFromISR()
 * macros.
 *
 * Post an item to the back of a queue.  It is safe to use this function from
 * within an interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param cTaskPreviouslyWoken This is included so an ISR can post onto
 * the same queue multiple times from a single interrupt.  The first call
 * should always pass in pdFALSE.  Subsequent calls should pass in
 * the value returned from the previous call.  See the file serial .c in the
 * PC port for a good example of this mechanism.
 *
 * @return pdTRUE if a task was woken by posting onto the queue.  This is
 * used by the ISR to determine if a context switch may be required following
 * the ISR.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 portCHAR cIn;
 portBASE_TYPE xTaskWokenByPost;

    // We have not woken a task at the start of the ISR.
    cTaskWokenByPost = pdFALSE;

    // Loop until the buffer is empty.
    do
    {
        // Obtain a byte from the buffer.
        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );						

        // Post the byte.  The first time round the loop cTaskWokenByPost
        // will be pdFALSE.  If the queue send causes a task to wake we do
        // not want the task to run until we have finished the ISR, so
        // xQueueSendFromISR does not cause a context switch.  Also we
        // don't want subsequent posts to wake any other tasks, so we store
        // the return value back into cTaskWokenByPost so xQueueSendFromISR
        // knows not to wake any task the next iteration of the loop.
        xTaskWokenByPost = xQueueSendFromISR( xRxQueue, &cIn, cTaskWokenByPost );

    } while( portINPUT_BYTE( BUFFER_COUNT ) );

    // Now the buffer is empty we can switch context if necessary.
    if( cTaskWokenByPost )
    {
        taskYIELD ();
    }
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
#define xQueueSendFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken ) xQueueGenericSendFromISR( pxQueue, pvItemToQueue, xTaskPreviouslyWoken, queueSEND_TO_BACK )

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueGenericSendFromISR(
                                           xQueueHandle pxQueue,
                                           const void *pvItemToQueue,
                                           portBASE_TYPE xTaskPreviouslyWoken
										   portBASE_TYPE xCopyPosition
                                       );
 </pre>
 *
 * It is preferred that the macros xQueueSendFromISR(),
 * xQueueSendToFrontFromISR() and xQueueSendToBackFromISR() be used in place
 * of calling this function directly.
 *
 * Post an item on a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param cTaskPreviouslyWoken This is included so an ISR can post onto
 * the same queue multiple times from a single interrupt.  The first call
 * should always pass in pdFALSE.  Subsequent calls should pass in
 * the value returned from the previous call.  See the file serial .c in the
 * PC port for a good example of this mechanism.
 *
 * @param xCopyPosition Can take the value queueSEND_TO_BACK to place the
 * item at the back of the queue, or queueSEND_TO_FRONT to place the item
 * at the front of the queue (for high priority messages).
 *
 * @return pdTRUE if a task was woken by posting onto the queue.  This is
 * used by the ISR to determine if a context switch may be required following
 * the ISR.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 portCHAR cIn;
 portBASE_TYPE xTaskWokenByPost;

    // We have not woken a task at the start of the ISR.
    cTaskWokenByPost = pdFALSE;

    // Loop until the buffer is empty.
    do
    {
        // Obtain a byte from the buffer.
        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );						

        // Post the byte.  The first time round the loop cTaskWokenByPost
        // will be pdFALSE.  If the queue send causes a task to wake we do
        // not want the task to run until we have finished the ISR, so
        // xQueueSendFromISR does not cause a context switch.  Also we
        // don't want subsequent posts to wake any other tasks, so we store
        // the return value back into cTaskWokenByPost so xQueueSendFromISR
        // knows not to wake any task the next iteration of the loop.
        xTaskWokenByPost = xQueueGenericSendFromISR( xRxQueue, &cIn, cTaskWokenByPost, queueSEND_TO_BACK );

    } while( portINPUT_BYTE( BUFFER_COUNT ) );

    // Now the buffer is empty we can switch context if necessary.
    if( cTaskWokenByPost )
    {
        taskYIELD ();
    }
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueGenericSendFromISR( xQueueHandle pxQueue, const void * const pvItemToQueue, signed portBASE_TYPE xTaskPreviouslyWoken, portBASE_TYPE xCopyPosition );

/**
 * queue. h
 * <pre>
 portBASE_TYPE xQueueReceiveFromISR(
                                       xQueueHandle pxQueue,
                                       void *pvBuffer,
                                       portBASE_TYPE *pxTaskWoken
                                   );
 * </pre>
 *
 * Receive an item from a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * @param pxQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pvBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param pxTaskWoken A task may be blocked waiting for space to become
 * available on the queue.  If xQueueReceiveFromISR causes such a task to
 * unblock *pxTaskWoken will get set to pdTRUE, otherwise *pxTaskWoken will
 * remain unchanged.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>

 xQueueHandle xQueue;

 // Function to create a queue and post some values.
 void vAFunction( void *pvParameters )
 {
 portCHAR cValueToPost;
 const portTickType xBlockTime = ( portTickType )0xff;

    // Create a queue capable of containing 10 characters.
    xQueue = xQueueCreate( 10, sizeof( portCHAR ) );
    if( xQueue == 0 )
    {
        // Failed to create the queue.
    }

    // ...

    // Post some characters that will be used within an ISR.  If the queue
    // is full then this task will block for xBlockTime ticks.
    cValueToPost = 'a';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );
    cValueToPost = 'b';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );

    // ... keep posting characters ... this task may block when the queue
    // becomes full.

    cValueToPost = 'c';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );
 }

 // ISR that outputs all the characters received on the queue.
 void vISR_Routine( void )
 {
 portBASE_TYPE xTaskWokenByReceive = pdFALSE;
 portCHAR cRxedChar;

    while( xQueueReceiveFromISR( xQueue, ( void * ) &cRxedChar, &xTaskWokenByReceive) )
    {
        // A character was received.  Output the character now.
        vOutputCharacter( cRxedChar );

        // If removing the character from the queue woke the task that was
        // posting onto the queue cTaskWokenByReceive will have been set to
        // pdTRUE.  No matter how many times this loop iterates only one
        // task will be woken.
    }

    if( cTaskWokenByPost != ( portCHAR ) pdFALSE;
    {
        taskYIELD ();
    }
 }
 </pre>
 * \defgroup xQueueReceiveFromISR xQueueReceiveFromISR
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueReceiveFromISR( xQueueHandle pxQueue, const void * const pvBuffer, signed portBASE_TYPE *pxTaskWoken );


/*
 * The functions defined above are for passing data to and from tasks.  The
 * functions below are the equivalents for passing data to and from
 * co-routines.
 *
 * These functions are called from the co-routine macro implementation and
 * should not be called directly from application code.  Instead use the macro
 * wrappers defined within croutine.h.
 */
signed portBASE_TYPE xQueueCRSendFromISR( xQueueHandle pxQueue, const void *pvItemToQueue, signed portBASE_TYPE xCoRoutinePreviouslyWoken );
signed portBASE_TYPE xQueueCRReceiveFromISR( xQueueHandle pxQueue, void *pvBuffer, signed portBASE_TYPE *pxTaskWoken );
signed portBASE_TYPE xQueueCRSend( xQueueHandle pxQueue, const void *pvItemToQueue, portTickType xTicksToWait );
signed portBASE_TYPE xQueueCRReceive( xQueueHandle pxQueue, void *pvBuffer, portTickType xTicksToWait );

/*
 * For internal use only.  Use xSemaphoreCreateMutex() instead of calling
 * this function directly.
 */
xQueueHandle xQueueCreateMutex( void );

#endif /* QUEUE_H */

