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6: class xBoundary
7: {
8: public:
9: xBoundary() {}
10: ~xBoundary() {}
11: private:
12: };
13:
14:
15: class Array
16: {
17: public:
18: // constructors
19: Array(int itsSize = DefaultSize);
20: Array(const Array &rhs);
21: ~Array() { delete [] pType;}
22:
23: // operators
24: Array& operator=(const Array&);
25: int& operator[](int offSet);
26: const int& operator[](int offSet) const;
27:
28: // accessors
29: int GetitsSize() const { return itsSize; }
30:
31: // friend function
32: friend ostream& operator<< (ostream&, const Array&);
33:
34: private:
35: int *pType;
36: int itsSize;
37: };
38:
39:
40: Array::Array(int size):
41: itsSize(size)
42: {
43: pType = new int[size];
44: for (int i = 0; i<size; i++)
45: pType[i] = 0;
46: }
47:
48:
49: Array& Array::operator=(const Array &rhs)
50: {
51: if (this == &rhs)
52: return *this;
53: delete [] pType;
54: itsSize = rhs.GetitsSize(); |
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continues |
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