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// Private members of class:
// long id;
// Time timeStamp;
//******************************************************************
TimeCard: :TimeCard()
// Default constructor
// Postcondition:
// Time is 0:0:0 (via implicit call to timeStamp object's
// default constructor)
// && id == 0
{
id = 0;
}
//******************************************************************
void TimeCard: :Punch( /* in */ int hours,
/* in */ int minutes,
/* in */ int seconds )
// Precondition:
// 0 <= hours <= 23 && 0 <= minutes <= 59
// && 0 <= seconds <= 59
// Postcondition:
// Time is punched according to hours, minutes, and seconds
{
timeStamp.Set(hours, minutes, seconds);
}
//******************************************************************
void TimeCard::SetID( /* in */ long idNum )
// Precondition:
// idNum is assigned
// Postcondition:
// id == idNum
{
id = idNum;
}
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