#include extern uint8_t SmallFont[]; UTFT myGLCD(HX8357C,38,39,40,41); //#include "tft_drivers/HX8357C/initlcd.h" void setup() { randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(); myGLCD.InitLCD(); myGLCD.setFont(SmallFont); } void loop() { int buf[478]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 479, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 306, 479, 319); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); myGLCD.print("", CENTER, 307); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 14, 479, 305); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(239, 15, 239, 304); myGLCD.drawLine(1, 159, 478, 159); for (int i=9; i<470; i+=10) myGLCD.drawLine(i, 157, i, 161); for (int i=19; i<220; i+=10) myGLCD.drawLine(237, i, 241, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.print("Sin", 5, 15); for (int i=1; i<478; i++) { myGLCD.drawPixel(i,159+(sin(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 5, 27); for (int i=1; i<478; i++) { myGLCD.drawPixel(i,159+(cos(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 5, 39); for (int i=1; i<478; i++) { myGLCD.drawPixel(i,159+(tan(((i*1.13)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(239, 15, 239, 304); myGLCD.drawLine(1, 159, 478, 159); // Draw a moving sinewave x=1; for (int i=1; i<(478*15); i++) { x++; if (x==479) x=1; if (i>479) { if ((x==239)||(buf[x-1]==159)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=159+(sin(((i*0.7)*3.14)/180)*(90-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(150+(i*20), 70+(i*20), 210+(i*20), 130+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(270-(i*20), 70+(i*20), 330-(i*20), 130+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(180+(i*20),100+(i*20), 30); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=15; i<304; i+=5) { myGLCD.drawLine(1, i, (i*1.6)-10, 304); } myGLCD.setColor (255,0,0); for (int i=304; i>15; i-=5) { myGLCD.drawLine(478, i, (i*1.6)-11, 15); } myGLCD.setColor (0,255,255); for (int i=304; i>15; i-=5) { myGLCD.drawLine(1, i, 491-(i*1.6), 15); } myGLCD.setColor (0,255,255); for (int i=15; i<304; i+=5) { myGLCD.drawLine(478, i, 490-(i*1.6), 304); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=32+random(416); y=45+random(226); r=random(30); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(476); y=16+random(289); x2=2+random(476); y2=16+random(289); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(476); y=16+random(289); x2=2+random(476); y2=16+random(289); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(476); y=16+random(289); x2=2+random(476); y2=16+random(289); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,478,304); for (int i=0; i<10000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(476), 16+random(289)); } delay(2000); myGLCD.fillScr(0, 0, 255); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(160, 70, 319, 169); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("That's it!", CENTER, 93); myGLCD.print("Restarting in a", CENTER, 119); myGLCD.print("few seconds...", CENTER, 132); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); myGLCD.print("Runtime: (msecs)", CENTER, 290); myGLCD.printNumI(millis(), CENTER, 305); delay (10000); }