==========================================================================
++++++++++++++++++   R E A D M E . T X T   +++++++++++++++++++++++++++++++
++++++++++++++    for WinPSKse program source code    ++++++++++++++++++++++
==========================================================================

WinPSKse (special edition, no less) is an outgrowth of the original WinPSK
written by Moe Wheatley, AE4JY.

All of the changes I've made cannot be blamed on AE4JY!

Dave Knight, KA1DT --	ka1dt@arrl.net

Revision History:

ver. 2.0
	Lots of cleanup and rework

	Reworked to use PSK31 dll from AE4JY

	Reworked help file to match

ver. 1.4
	Fixed a few minor bugs.

	Added minimal logging support.

	Expanded context menu (right click after highlighting text in receive
	window) to make copying easier.

	Added ability to select either upcasing or downcasing of call. Prior
	versions always upcased the call.

	Added 'theirname' macro.

	The help file contains the descriptions of the new features.

	Important note for V1.4. If you try or use V1.4 and then decide to go back to
	a previous version of WinPSKse after doing so, you MUST delete the registry entry
	for WinPSKse before doing so. The WinPSKse registry entry is upward version
	compatible; it is NOT downward version compatible.

ver. 1.3a
	Fix problem in handling of rig control port when a selected port
	is physically removed after having been selected in the dialog.

	The QPSK lsb mode didn't work correctly and has been fixed.

	Two other minor internal problems with receive characters and the
	transmit queue have been fixed.

ver. 1.3
	Clean up handling of multiple receive windows and allow coordination
	of receive/transmit based on either.

	Rework General Setup dialog box.

	Fixed bug from v1.2, where you couldn't select more than 5 macros.

	Removed experimental max-likelihood detector, since it doesn't seem
	to do anything significant.

	Reworked and updated help file to match 1.3.

ver. 1.2:
	I've numbered the version 1.2 since it is based on his original
	version 1.1 with the following additional changes:

	I added the ability to select from multiple sound cards. I needed
	this because I didn't want to accidentally end up dumping the odd
	and random Windows sounds on the air when I'm operating PSK31 (And
	I HAVE heard this happen from some other stations. So by adding a
	second sound card and using it exclusively for the rig, I minimize
	the chance of generating the wrong signals on the air. This is
	selected in the general setup dialog (If you only have one sound
	card, you'll see the selection is grayed out).

	I also wanted the ability to select a different number of macros
	from the default 6 that WinPSK had. In the general setup dialog
	box you can select any number from 5 to 40.

	And finally, it seemed nice to be able to copy a signal and
	also be able to monitor a second signal in the passband at the
	same time. This seems to be a fairly neat feature, and so far
	I like it. Using it is straightforward. There is an additional
	squelch and frequency control on the main display frame which
	allows this to be controlled. The original WinPSK allowed you
	to select a frequency by mouse clicking it in the spectrum or
	waterfall tab. Additionally, you can select a monitoring frequency
	by RIGHT-clicking in the spectrum or waterfall tab. The right-click
	leaves the original signal alone (with its yellow cursor), and
	shows a green cursor which shows where the monitoring is happening.
	If you're running a VERY slow system that can't keep up with the
	extra processing required by monitoring, it can be disabled in the
	general setup dialog.

	I have some other ideas for changes as well, and they'll probably
	show up eventually.


==========================================================================
++++++++++++++++++   R E A D M E . T X T   +++++++++++++++++++++++++++++++
++++++++++++++    for WinPSK program source code    ++++++++++++++++++++++
==========================================================================
Revision history:
ver. 0.1	initial beta release 12-16-99
ver. 0.2	12-17-99 Fixed CWID problem
ver. 0.3	12-19-99 Fixed Font save problem, changed settings.dat method
				made macro titles longer, limit text to 256
ver. 0.4	12-20-99 Fixed accent text, modified macros, added 'start'keyword

ver. 1.0	12-30-99 Initial non-beta release
		Bug fixes:
			Fixed Missing characters at end of TX
			Made AFC smoother
			Fixed screen maximize restoration problem
			Fixed UTC date problem
			Fixed problem if Tune button was double clicked
			Changed CW ID spacing
			Fixed display zoom problems
			Fixed(by removing) the memory resource display problem.
			Fixed problem of version number in registry key
		Functional Changes:
			Changed FFT size to 2048 making updates faster(.37 Sec)
			Zoom limit reduced to 10
			Removed useless signal views(3D,I/Q,eye,large vector)
			Rewrote waterfall display for 10x speedup, made color, and bigger
			Changed test mode to demo mode and added fast option
			Added option to turn off tx text echoing in rx window
			Removed QPSK lsb mode box and moved lsb select into setup
			Increased macro text size to 2K
			Placed Macro title text on button and made button larger
			Changed UTC time/date format
			Added means to measure and adjust soundcard clock frequency
			Added an input overload message to spectral displays
			Added CPU too slow message in signal displays
ver. 1.1	1-23-00 maintenance release
		Bug fixes:
			Fixed FFT amplitude scaling problem
			Fixed Fast DemoMode CPU %use bug
			Fixed "About Box" text problem
		Functional Changes:
			Added Narrow AFC mode after Transmit to reduce freq drift
			Added Setup links to Window's Mixer audio level control
			Changed CW ID speed/spacing
			Added Local Time option

Moe Wheatley AE4JY <ae4jy@mindspring.com>  www.mindspring.com/~ae4jy
==========================================================================

System Requirements:

133MHz Pentium ( works on 486 but MUST have floating point processor)
Windows 95/98/NT ( is a 32 bit Windows application )
A soundcard that is supported by Windows.

-----------------------------------------------------------------------
For those interested in the source code for this application, it was written
Using MicroSoft Visual C++ 6.0.  MFC was used for the user interface stuff
and a single worker thread is used to generate and process all the data
streams.

Note: when executing in DEBUG mode, because the optimizer is off, execution
speed will slow significantly.  For this app it was about 1/3.
========================================================================
 VC++ 6.0      Project Source File Descriptions for : WinPSK
========================================================================
ErrorCodes.h    // some table include files
PskDetTbl.h
PSKTables.h
PlotData.h

fft.cpp		//the FFT class
fft.h
           
IOCntrl.cpp	//DSP thread class
IOCntrl.h

MacroDlg.cpp	// macro setup dlg
MacroDlg.h

MainFrm.cpp	//main frame of program
MainFrm.h

Perform.cpp	//not a class but some global functions for CPU performance measuring
Perform.h

PlotData.cpp	// Signal data plotting class
PlotData.h

PskDet.cpp	// PSK31 detection class
PskDet.h

PSKMod.cpp	// PSK31 modulation class
PSKMod.h

RcvEditCtrl.cpp	//RX text window ctrl
RcvEditCtrl.h

RcvView.cpp	//RX view window
RcvView.h

SetDlg.cpp	//settings dlg
SetDlg.h

Settings.cpp	//program settings stored here
Settings.h

Sound.cpp	// soundcard interface class
Sound.h

SquelchCtrl.cpp	// the squelch control
SquelchCtrl.h

DemoDlg.cpp	// Demo mode dlg
DemoDlg.h

WinPSK.cpp	// main app
WinPSK.h

WinPSKDoc.cpp	// document class for inter-object communications
WinPSKDoc.h

WinPSKView.cpp	// Form view class for most of the controls
WinPSKView.h

XmitEditCtrl.cpp // TX edit control
XmitEditCtrl.h

XmitView.cpp	//TX view window
XmitView.h


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named WSCGen.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Developer Studio reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
